Sokoban

Push crates onto their target spots.

↑ This is Sokoban running right here in your browser — no download needed.

About the game

Sokoban is a warehouse puzzle where you push crates onto designated goals. You can only push, never pull, so every move must be planned.

How to play

Move your character with the arrow keys to push crates. Get each crate onto a marked square. Avoid trapping a crate in a corner.

Tips & strategy

['Never push a crate against a wall unless it is its goal.', 'Plan the order of crates; some must be placed first.', 'Keep aisles clear so you can circle back.']

Advanced guide

Sokoban demands foresight. Before pushing a crate, confirm the cell behind your destination is free and that the crate won't be wedged where it can't move again. Solve crates in an order that preserves maneuvering room, and lean on undo to experiment safely.

History & origins

Sokoban was created by Hiroyuki Imabayashi in 1981 and remains a benchmark for puzzle AI.

Frequently Asked Questions

Why can't I pull crates?

The rules only allow pushing, which is what makes it challenging.

I trapped a crate - now what?

You must undo moves; a corner-trapped crate off its goal is a dead end.

What is the best strategy?

Solve crates furthest from walls first, keeping options open.

Are levels always solvable?

Designed levels are; random ones often are not.

How do I recover from a mistake?

Use undo to step back rather than restarting blindly.

What makes a level hard?

Tight corridors and many crates sharing limited space.

Where can I play Sokoban for free?

Right on this page — Sokoban is embedded above, free, legal, and with no download or sign-up. Play with your keyboard on desktop or touch controls on mobile. Your best score is saved in your browser, so it's still there next time. Every game here is original or open-source, with links that stay valid.

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